5 Principles To Navigating The Marketing Technology Landscape In 2014 – Why They Matter

Posted on Jan 24, 2014 in Customer Intelligence | 0 comments

Last week, I blogged for Bluewolf on 5 Principles To Navigating The Marketing Technology Landscape In 2014. Each of these principles should be fully integrated. A great example of the importance of this integration is social engagement.

A recent article highlighted disparities in how top airlines engaged with their customers on Twitter during the recent Polar Vortex. The differences were shocking.

This clearly demonstrates how some organizations have embraced these principles, while others are struggling with one or more. Food for thought!

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Dreamforce 2013 : Welcome to the Internet of Customers – 3 Must Reads for Customer Centric Professionals

Posted on Nov 26, 2013 in Customer Intelligence | 0 comments

Dreamforce ’13. That’s a wrap!

Sitting at a Starbucks at Dulles Airport, back on the East Coast, I’m reflecting on an action-packed week in San Francisco at the annual Salesforce.com conference with (as typical) very little sleep.

This year’s mantra was “Welcome to the Internet of Customers” as over 120,000 registrants were greeted by signs at the Moscone Center proclaiming this message.

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Here’s the opening keynote, in its entirety (2+ hours).

Indeed, the theme of Dreamforce this year was all about the customer – as organizations from Ford to Unilever to Tesla to CareerBuilder were highlighted in keynotes as customer…insert qualifier here (driven, obsessed, centric, etc.) – Customer Companies. Messaging focused around how social and mobile are redefining the customer experiences.  Of course, this is not news to customer centric professionals. Following are 3 must reads curated from the blogosphere on how Salesforce is positioning itself to address the customer revolution.

Salesforce Blog – Key Strategic Insights:  4 Strategic Lessons from Dreamforce 2013

Focus on the Customer and Internet of Things:  ‘Internet of Customers’ Is Focus of Dreamforce

Overall Wrap Up from the Week/Emerging Topics: Dreamforce Wrap Up 2013 #DF13

More to come this week and next on some key customer-focused sessions I attended. Enjoy!

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Gamification – Three Reasons It Matters

Posted on May 21, 2013 in Customer Intelligence | 0 comments

I just completed an online course from Wharton on Gamification via Coursera. It was amazing. If you want to learn more about it in detail, I would highly recommend you check out this six week course (it should be offered again in the Fall).

Why does Gamification matter? Why would you want to take a course on it when spell check doesn’t even recognize it as a word?

Here are my top three reasons following this week’s wrap up of the course. Again, if you want to learn more you should check out the course description (or send me a message on Twitter).

It Can Help You

Let’s face it. There are certain things you simply don’t want to do. Gamification applies game elements to these non-game activities to make them fun. Going to the gym. Eating healthier. Walking. Running. Any personal goal. You get the idea. Gamification, if done properly, can utilize data to apply common game elements like points, badges, leaderboards, and –most importantly– fun to transform these activities.

It Can Help Your Company

Extending the concept of activities you don’t necessarily want to do, but your company does, Gamification can also be applied to internal organizations and their customers. Internally, activities such as blogging for your company, engaging in social media on behalf of the company, speaking at events, or simply sharing knowledge are good examples of Gamification candidates. Externally, encouraging customers to perform desired activities like engaging on your website, purchasing more products or services, and social sharing are examples of activities that could be Gamified. Game elements may be similar or different to those mentioned above depending on the overall design.

It Can Help Achieve Social Good

Most importantly, Gamification can help achieve social good, moving beyond what is good for you or your company to what can benefit society as a whole. Recycling. Saving energy. Tackling teenage obesity. These are all examples of areas where Gamification can help drive changes in behavior. Again, the particular set of game elements may vary in order to be most effective.

An important note is that Gamification is not easy. While understanding game elements is relatively straightforward, designing a Gamified system requires a thorough understanding of business objectives/target behaviors, players, activity loops, and (of course) fun! Sound challenging? Take the course! 🙂


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ad:tech San Francisco 2013 – It’s All About You!

Posted on Apr 10, 2013 in Customer Intelligence | 0 comments

Moscone Map

The ad:tech San Francisco conference wrapped up today. Billed as “the leading digital marketing event for 10,000+ marketing and technology professionals from all over the world,” ad:tech included “Think Tank” sessions focused on the future of digital marketing.

What does that future look like from an ad:tech perspective? While I enjoyed each of today’s speakers, four key takeaways emerged among them. It’s great to see this focus on being customer-obsessed coming out of ad:tech SF.

  1. You are in control of the future.
  2. You participate and constantly redefine your terms of engagement.
  3. Your experiences are dynamic and are always shaped by #1.
  4. Agility will be rewarded, complacency will be punished.

Here are a few of my tweets from today’s session…

  • What kind of future do you want to live in? First, ask yourself what is the history you want to be from? @IntelFuturist #adtechsf
  • The participation age is here to stay. It’s time to adapt. @DainaMiddleton #adtechsf
  • Become a #customerCMO. You must connect with your customers in new ways, engage, service everywhere, use communities. @lazerow #adtechsf
  • Become a #customerCMO. Connected products + apps deliver predictable experiences, drive trust and loyalty. @lazerow #adtechsf
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